Braziers refill, and reports that arrive
Braziers refill, and reports that arrive
Two small changes this time, both from people who played and told me about it. Thank you to both of you.
Going back to a brazier
In Wickrunner your wick is your life: it burns down every second, and a Flare (the jump you do in mid-air) burns extra. Braziers are the checkpoints. Until now, a brazier refilled your wick once, the moment you lit it, and after that it was just a respawn point.
A tester asked for a lit brazier to refill the wick when you come back to it, and I think they're right. If you run ahead, burn wick on a couple of Flares and realise you won't make the next stretch, walking back is now a real option instead of a slow way to burn out. It costs you time on the clock, and it's your choice.
When you step onto a brazier you already lit, the wick goes back to full with a little glint and a sound. If your wick is already full, nothing happens.
Reports that never arrived
You can press F9 in the game to send me a bug or an idea, with a screenshot of where you are. Someone told me their reports never showed up, even though they were online, and the game kept saying it would send them once they were back online.
The real problem was on my side: that build had been made without the key the game needs to send reports, so every report was saved on the computer and never sent. The message blamed the connection, which was wrong. Now a build without a key says exactly that, and my builds keep the key, so this shouldn't happen again. The reports that were stuck went out as soon as a build with the key ran.
What's next
With braziers refilling, some stretches might get easier than I meant them to be, so I'll keep an eye on how long levels take. And if you play, F9 is the fastest way to tell me what you think.